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My Story
 

When I was young, I was always interested in things that people normally never cared about. In my environment, those things were technology, space and video games. My grandmother was an artist who loved to see the creativity of others; she was also the only person in my family who would entertain my crazy imagination as she would call it. My grandmother is definitely the reason I chose to continue to pursue game design. When she was growing up, those opportunities didn't exist for her and it's that memory that drives me when creating.

While I did have a few games under my belt at the time, I didn't really get immersed into video games until I played The Legend of Zelda: Ocarina of Time. Ocarina of Time was my first 3D gaming experience; it was this game that gave me a heightened feeling of choice and feeling lost in an unfamiliar world with wonky skeletons attacking you at night.

As I got older, I began to expand my horizons on game genres. I never had access to the newest games but whenever I got a new one I would burn through the content in a matter of days. In 2007, I managed to play Fable for the first time and fell in love of the idea of being a hero or villain and having the world respond to decisions you made. It wasn't until I started playing MMOs that I really became interested in the motivations that drive us to play games.

During my time in the Navy, video games were always a topic while we were at sea. There was a specific mobile game everyone played underway called Pacific Fleet Lite. It was a system heavy game that everyone played while waiting in line for chow. It was nice to see a group of 20 sailors all playing the same game and talking strategy while simultaneously simulation battles from World War II on our mobile devices.

I separated from the Navy in 2018 and completed my bachelors in game design at Full Sail University where I worked on many projects both in and out of school instruction. Since graduating, I've been honing my skills in all facets of game development but specifically focus on design as discovering ways to motivate players to have fun in a project is always an interesting challenge.

My current goal is to find an opportunity to work with some of the industry's most talented developers to create amazing games that can leave memorable experiences for future gamers.

Skills

 

Game Design

Level Design

System Design

User Interface Design

 

Programming

C#

Art Skills

3D modeling

Texturing

Animation

Project Management

Documentation

Trello/Scrum

QA Testing

Tools

 

Version Control

Perforce

Source Tree

Development

Unity

Unreal

Development

Unity

Unreal

Art Tools

Blender

Substance Painter

Adobe Photoshop

 

Other

Discord

Slack

Microsoft Excel

Microsoft Word

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