Vile Escape is a project that was made in a four month period during my capstone classes at Full Sail University.

 

Game Engine

Unity

MY ROLE

  • C# Programmer

    • Scripted game play logic for movement, shooting, objectives animations and events.

    • Aligned multiple systems created by team to reduce the occurrence of game breaking bugs.

  • Game Designer

    • Designed two levels and assisted team members in two additional levels.

    • Designed boss encounter at the end of the Airfield level.

    • Applied textures and materials to all assets

  • Quality Assurance Tester

    • Play-tested and logged numerous bugs during the course of development.

  • Art

    • Created custom shaders for various visual effects.

    • Implemented post processing to polish visuals.