Vile Escape is a project that was made in a four month period during my capstone classes at Full Sail University.
Game Engine
Unity
MY ROLE
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C# Programmer
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Scripted game play logic for movement, shooting, objectives animations and events.
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Aligned multiple systems created by team to reduce the occurrence of game breaking bugs.
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Game Designer
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Designed two levels and assisted team members in two additional levels.
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Designed boss encounter at the end of the Airfield level.
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Applied textures and materials to all assets
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Quality Assurance Tester
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Play-tested and logged numerous bugs during the course of development.
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Art
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Created custom shaders for various visual effects.
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Implemented post processing to polish visuals.
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